Palworld Cost One Billion Yen [$6.75 million] To Make
Palworld Cost One Billion Yen [$6.75 million] To Make

Palworld cost a lot of money to make and Pocket Pair CEO Takuro Mizobe didn't want to manage any of it, according to the man himself.

Palworld Cost One Billion Yen [$6.75 million] To Make
Palworld cost a lot of money to make and Pocket Pair CEO Takuro Mizobe didn't want to manage any of it, according to the man himself.
I wonder how Palworld's early access release is affecting development of DokeV.
Gameplay trailer, for those who missed it: https://yewtu.be/watch?v=LNXamzH_TQk
honestly I am not looking forward to that one, it looks fun but their character models are nightmare inducing
Never been a fan of pokemon or pokemon style games and I gotta say I am not really interested in monster catching aspect of palworld either but still the game is just so much fun to me
Its Arc not Pokemon
Cheap to make games when you just copy every other game's ideas and arts
Putting these different ideas together is the novelty and isn't cheap or easy to do.
Any design with a wheel in it is unoriginal, I guess.
I dunno. Plenty of AAA developer spend way more money copying other people's ideas. Just look at all the battle Royale games that came from what started as a mod for ARMA which was already based on a movie that itself was based on a book/manga.
Jedi Fallen Order is a Star Wars skinned Dark Souls game lol
Battle royale format dates back to gladiators, if not earlier
It also helps if the game is genuinely fun or interesting to play. I can tell you I’m having a hell of a lot more fun watching people play this than recent Pokemon games, and it’s making me consider dropping some money to buy the game.
I think you have no idea how long it takes to make a game. Even the simplest game will take months. Most survival games take years.
Ok you do it then.
You confused cheap with profitable.
Consumers are stupid. They seldom want something new, more often than not they want something familiar with a few slights twists. Movie studio's don't do reboots because they're lazy, they do it because people keep fucking going to see them.
A handful of people online complain every year about how "Sports Game Franchise '23 is just SGF '22 with some new player skins" and yet it still sells like hotcakes. If your goal is to make money, why wouldn't you do that, there's no financial incentive to spend more money on development.
I starting playing MMO's with the Ultima Online beta, and was in a number of other betas over the years. Vanguard, The Chronicles of Spellborn, etc. The number of beta players who kept shouting "it needs race X from WoW" and "why aren't there any druids like in WoW" was deafening. For decades, people talked about the next "WoW killer", which meant "a game close enough to WoW for people to migrate but maybe with slightly better graphics".
6 mil is very cheap, and this game was obviously a money based on popular game tropes and memes
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If you look at their site, it honestly looks like they just took their EXISTING game from a few years back (Craftopia) and cheaply re-skinned it for PalWorld.
So the cost posted might only be for the re-skinning cost too, making it even cheaper.
I saw this game, like, 5 minutes ago and I can already say it looks bloody awful. It's like they put all the buzzwords in a hat and decided to make a game from them.
I can see bits of Fotnite, Zelda, Pokemon, and every Minecraft clone under the sun. Not a single new thing brought to the table.
Combining things that haven't been combined before is the quintessential creative act. Because as you said, there is nothing new under the sun. But there are new ways of combining those things.
You see Fortnite? Because you have to make buildings piece by piece. It's closer to most survival games.
And uh, yeah you see Pokemon in it. The creatures were obviously designed in that aesthetic.
Minecraft, really? Do you know of any other games? You can't alter the terrain. It's not block-based. Again, more similar to Ark, Rust, etc.
You say that as if any of those games or series are truly original:
Fortnite
Fortnite just copied other survival games like Rust and Ark. Epic put their own spin on it by combining it with a battle royale - sorry, with a PUBG game mode.
Zelda
If you’re talking BoTW and ToTK, you can argue they just copied other open-world games like The Elder Scrolls and Far Cry and added a Zelda flair. Weapon degradation was even present in the older TES games.
Pokemon
Pokemon is just a kid-friendly version of the Shin Megami Tensei games without the fusion mechanic. Some of the Gen 1 Pokemon designs were also more or less lifted straight from Dragon Quest.
Minecraft
It was more or less virtual Legos when it first came out, and the survival mechanics gave it a unique spin.
So if you really wanted to, you can reduce all of the games you mentioned into their influences and what they straight-up copied. Funny thing is, these are all very well-received games because their core gameplay mechanics and designs were very good, and they added their own spin on things. Copying others isn’t a bad thing so long as you’re either iterating on it to improve it or to do something different to it somehow.
Are there any games from the last 10 years or so that aren't just combining already established ideas?
Personally I'm really enjoying it. As are my kids. It's also bloody stunning.
This is one of the dumbest takes I've seen about the game.
What has been will be again, what has been done will be done again; there is nothing new under the sun. - Ecclesiastes 1:9
Yeah everything about the game says it’s awful but they seem to have an unlimited advertising budget to put it all over twitch and YouTube
Not about it being new, it just looks like something “an idea guy” would have