Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
Not surprised, it doesn't really feel like a halo game. Single player was sort of fun, but not worth replaying. Halo hasn't felt like halo since the original team left, so I'd call it generic fps at this point.
Halo master chief collection is what you want. It has all the campaigns for 1-4 + reach & odst, they also remastered the older ones. When you play them all back to back you can really see the drop at halo 4, which was the first non Bungie game.
That'd be good for an indie game, but for a AAA, free to play Halo game? That's almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn't even made free.
From what remember from splitgate once that game started to bleed players it quickly reached untenable numbers, especially for a big ip like halo. But I agree I'll pay more attention to the articles when they make similar claims.
They flopped hard. The game lacked content, ran poorly, and had one of the most aggressive monetization I've ever seen. They sold armor color palettes for $15, and doubled down hard after community backlash. The game launched without singleplayer, and when it did the singleplayer sucked.
It sucks that this was supposed to be Xbox's killer first party title, but the devs were just totally incompetent.
The article doesn't take into consideration that you can get Halo Infinite multiplayer from the Microsoft Store as well. While there's no way to tell how many people are on it since MS Store numbers aren't public, I'd imagine it being somewhat significant as Halo Infinite campaign is on PC Game Pass.
I actually like Halo Infinite, but I stopped playing on PC because the game is pretty hostile to M&K players on a competitive level. The long queue times for M&K-only compel you to crossplay, and controllers have a significant advantage due to the aggressive auto-aim. Makes the whole experience feel a little wonky if you're trying to rank up.
On average it represents a ~10% accuracy difference. It's a consequence of the core game being tuned to feel best on console, and crossplay being held up as a selling point.
Again, you can choose to queue for KB/M only, but because of the way things are set up, those queues are dead. Slower queue -> people decide to play mixed queue -> leads to slower queue -> and so on.
Nearly two years after I first played it (was in the beta) and it doesn't feel improved in meaningful ways
We finally have some of the game types we used to have in every other game, and the new forge is very impressive, but the guns and movement still feels shitty, and the hyperfocus on what a dozen or so competitive players want, at the expense of the rest of the playerbase still feels incredibly tone deaf
I play it when I'm waiting for my friends to get online to play something else
Hyperfocus on streamers is why I don't play competitive games anymore. Devs need to learn how to ignore streamers, because they are almost universally idiots who know nothing about game design.
Halo 5 did so much right later in it's life. Over 220 weapons made games like fiesta absolutely amazing to play, and the PvE (warzone, warzone firefight) experience gave those of us who don't want to sweat a fun place to play
Then they threw it all away for infinite. And when they were called out on their crap, instead of fixing it, they added some crap to a side room at their convention and said "everyone is welcome at halofest." Note that none of the crap they added to said convention had any impact on the game, it was things like a cosplay contest or a Q&A session that suspiciously didn't ask any hard questions.
I enjoyed the single player for what is was even if I found the story and major moments in it a bit lackluster (although the gameplay is really good). But the multiplayer just didn't grab me, I've played more halo 3 and reach that infinite in the time that infinite came out.
Not surprised, it doesn't really feel like a halo game. Single player was sort of fun, but not worth replaying. Halo hasn't felt like halo since the original team left, so I'd call it generic fps at this point.