It's literally 1/3rd more expensive and thats not an insignificant amount. If your rent increased by 1/3rd tomorrow you'd probably be pissed and if you had a 33.33 percent chance of getting struck by lightning by stepping outside tomorrow you'd probably stay indoors that day.
$100, plus the cost of the mandatory microSD or SSD you'll need to add to even install the game on Deck, plus the $50 discount for the Series S if you have a modicum of patience. The difference is more like $175-200, and last year the Series S was $100 off for Black Friday. Assuming the game is targeting holiday 2023 for Xbox, you could potentially grab the Series S + BG3 for under $300.
I've played this on my deck, and it is playable, but the frame rate was not stable unless it capped it 30 and the graphics had to be dialed back a bit. If the S can hit 60 then it's already a better version.
I play at 900p60. Turn literally everything to low or off except textures at medium. Enable the AMD upscaling to the highest quality setting (forget what it's called). Be sure to turn off Antialiasing (don't really need it at high resolutions) and God rays. Turn off all optional things but those two are the most important. Also, if BG3 is installed to an SD card, then enable slow HDD mode.
It still stutters a little when transitioning to cut scenes, but I believe that exists in all PC versions.
Edit: And I have made it (what I think is) mostly through Act 2. I've also hosted an online session with my friend (who also plays on Steam Deck using my settings) and my husband (gaming laptop) with no issues.
It's only able to hold a relatively stable 30fps in act 1. As soon as you hit act 2 it struggles to escape the teens, even on low settings. It was so bad that I had to abandon playing on Deck and move to my PC.
128GB micro SD cards are like $12. 512GB is maybe 40$. Can get a 1TB SD card for $100 but I think the 512 is a good middle ground between price and storage.
Yes, a 256GB+ SD Card. Be sure to enable slow HDD mode in BG3 settings if you're installing to an SD Card. (It will help loading screen times at the cost of using more RAM.)
Not currently, no. They burned enough dev cycles trying to get split screen co-op on the S that now BOTH the S and X versions are delayed, which I guess is better than "not happening at all."
The S has every right to exist, but as soon as it starts interfering with Series X development (which has been for a while now), it's time for it to go.
Microsoft needs to cut it loose like the boat anchor it is and just release a discless Series X and call it good.
It's one game. By and large developers have managed to get games running pretty well and feature complete ok the S. Some really impressive attempts like the Cyberpunk version. Everyone is thowing the baby out with the bathwater over one game.
Am I misreading your comment? You're saying Series S is not the cheapest because Steam Deck is more expensive? Did you have a typo? Am I suffering CO poisoning?
I don't blame the lack of good shooters on consoles. Consoles never interfered with that before. I blame the popularity of Battle Royale. Everything is a fucking BR now. And it's not like they just took the gameplay style; they also took the jank.
All the best new shooters are indy developed boomer shooters with retro aesthetics. And I'm getting kinda over that, too. The genre needs some new ideas.
I miss playing good shooters since the PS360 era, way before the battle royale genre entered the game.
It's when the genre exploded on consoles and it was when the genre was overly simplified and dumbed down
Before, some multiplatform FPS changed between the PC version and the console version. The console versions often had maps changed or even completely removed (and enemies where altered too) because they where too much for a controller
Me too, but some of my favorites were console exclusive. There's really no reason for those games to be PC or console exclusive these days. The financial math tends to not work out either.
The Series S is very frequently on sale for $50 off, sometimes more, and often comes with a bundled controller or game.
The Deck is only playable in Act 1. The frame rate in other acts struggles to reach 20 FPS, even on low settings. Also, the $400 deck you're referencing cannot even install the game unless you buy an accompanying microSD (which I can't imagine provides a good BG3 experience) or an SSD which you then crack open the steam deck to install (which will be too intimidating to most casual, non-tech people).
$450+ is a more accurate price point for playing BG3 on Steam Deck; 50% more than the Xbox MSRP, which is significantly discounted every few weeks. The Xbox will also offer a much more convenient experience to those who want to play the game on their TVs, and the game will look nicer on that hardware.
The Deck is an awesome little device, but you're overselling it here, and ignoring a lot of nuance.
I mean it's definitely not a great experience on the steam deck. I would imagine even the Series S can run the game better than the Deck can. Especially at 1080p since the deck only has an 800p screen. (Yes you can dock it but the experience will be even worse than the already reportedly poor visuals on the 800p screen)
If that report about the Series S losing split screen is true that seems like a pretty good compromise while also allowing a decent quality single player experience for Series S owners.
The steam deck is about half as powerful as the Series S. If you don't want mobile gaming, there's zero reason to buy the steam deck over the Series S.
Sure, the Steam Deck is cool, but a Series S can actually be bought in most of the world. Last I checked, Valve only sells it in less than 20 countries
Microsoft did the right thing by softening their stance on system parity. Insisting on it would have hurt the Xbox further along the line, but now devs know they can still release on Xbox if they can’t get one or two features to run on the S.
It's already been hurting them a lot it sounds like. I don't think Baldur's Gate is the first game to not release on Xbox because they couldn't achieve system parity with the S. If they've really softened on it, then that's a good idea. Better late than never.
I didn't know it wasn't on Xbox, that's GOTTA be hurtin em. I'm sure they'll learn from this and make whatever exceptions need to be made far earlier next time.
Yeah feature parity made sense in the beginning so the S didn't get left behind but at this point its place feels secure to me. It's the cheap option. I think most gamers understand that and accept the trade-offs that are inherent in that choice.
Also while it's neat that they made the game as pretty as they did, this is at the end of the day an isometric turn based crpg. It shouldnt be that hard to scale down.
It's not exactly isometric considering you can tilt and zoom the camera and get it all the way down to over the shoulder adventure style, allowing you to see off into those beautiful vistas. It has some performance issues even on PC in some places like the mountains and the namesake city.