If you hear Latin, you're in trouble.
If you hear Latin, you're in trouble.


If you hear Latin, you're in trouble.
I don't necessarily hate dual bars. What I do hate is burning all my ultimates or potions or whatever to take that last chunk of health off to secure the kill. Realizing I now have to kill the boss again yet without those extras, is what kills me.
...literally
Claire Obscure was so fucking good
Game of the year, no question.
Simon you weren't that tough,....wait where was experience screen? Oh shit!
ominous latin chanting
Sephiroth!
Estuans interius
\
Ira vehementi
\
Estuans interius
\
Ira vehementi
\
Sephiroth
\
Sephiroth
If you hear Shakira, you're also in trouble.
Those hips don't lie
Edit: Then I find this...
I ate a raw Carolina Reaper the other day and suddenly heard Black Speech.
It's hard working in an office environment.
I’ll do you one better, a guitar solo comes on.
Hades’ third phase is a banger.
Came here to say this, their implementation for his extreme measures modifier is ideal. Every other boss has all sorts of cool new moves, but the final boss is doing absolutely nothing new through the first two phases, then takes a knee like always. You might start to wonder if it's malfunctioning for a moment, then that guitar tells you loud and clear that you're about to get fucked hard.
And then your life flashes before your eyes as they do a massive attack that either instakills you or deals 99% damage.
Final Fantast VI: Fallen One…. “So, you know that Megalixir you swore you’d never use?”
Oh the hate for the two health bars.
Spider-Man 2 has a cool thing where every single boss has at least 3 health bars technically. You beat it the first time and then a cutscene, then you beat it a second time and you get a cutscene, and then you beat it for a third time and you again get a cutscene.
The final boss is especially annoying, where it does that same thing but just 10 times (no joke).
The fights play out pretty similar too, which doesn't help.
But I still loved the game!
Spider-Man is one of the few games that I loved the long drawn out battles in, they made the combat in those games so much fun, and it made it feel like a proper comic book superhero fight.
Oh boy would you enjoy the final boss of Sekiro, 4 health bars
The first one doesn't count. It's really just a formality.
Never play most any Final Fantasy game…
We've seen 3 phase boss battles. Maybe even 4.
Where's the game with a 10-stage boss battle? I wanna yell "WHY WONT YOU JUST DIE?!" after he gets up for the 6th time in a row.
Nanomachines, son.
I know I've played a JPRG where the final boss had six stages, but it also was annoying, not epic because I was overleveled and the game wasn't hard in the first place
Whamp whamp What's new pussycat...
maybe the 10 phase boss battle was us, the players all along. you die to a boss and you show up at their doorstep once more, while they are thinking “HOW MANY TIMES DO I HAVE TO TEACH YOU THIS LESSON”
World of Warcraft had some fights that had way too many phases. Illidan had 5 if i remember right.
What's worse is you beat the absolute shit out of them and they usually get set on fire and stabbed several times . Just fine, apparently.
Hades comes to mind...
If he/she is a boss, where are their employees? Not a boss, no employees.
When the boss battle starts, but the villain is singing.
singing liberi fatalis, or fighting fate.
You need ! before the community's name
autocorrect didn't help me out this time. ty
"Oh, cool, a Titanite slab :D" "Why is Father Ariendel speaking...?"
"WHY IS GEAL STILL HERE????"
"AAAAAAGGHHHHHH"
I reject your reality and substitute my own: when you’re a demon and you hear “KARR EN TUK” coming from over the hill
Or it's chiral bells and suddenly you're experiencing Yoko Taro's newest mindfuck addition to Drakengard/Nier (as a FFXIV fan the Nier raid final boss was awesome, JS)