No bullshit, I met the woman that became my wife in a rando PUG, with me keeping the group alive during a boss run with no tank. Nobody fucking died, we killed the boss, and they invited me to their guild.
A few weeks later, she and I were becoming good friends via teamspeak. A few months after that the friendship started turning romantic. A little over a year after that, she came for a visit. It was fucking magic, so she moved down permanently a few months after that, and we got married. That was a tad over ten years ago.
Never underestimate the love a squishy archer can have for their healers :)
Guild Wars 2. I stopped playing because it seemed like whenever a competent healer/supporting role showed up, people would start bitching about "why can't my DPS do that?" or "why do we need a dedicated healer and/or support for end-game content?"
My favorite elite spec for a long time was chronomancer because it was basically the gold standard for what made a good support in the game. Then, instead of looking for other classes with support abilities that could be buffed to Chrono's level, Anet trashed it because people kept bitching about it being too hard, "boring" (because apparently mindlessly whacking something with a stick isn't boring), being too powerful (it was literally one of the only viable supporting roles in the game), etc.
Anet is (or at least was) really bad at balancing the game properly. I'm not sure their balance team actually plays the game, or even communicates with each other on what changes they're making because they have a tendency to stack nerfs or buffs.
The community as well tends to want every class to be good at everything at the same time. Like, don't get me wrong, the ability to respec from a supporty role into a DPS without switching characters is awesome; but if you're rolling DPS then you're not gonna be able to shit out boons like a support can.
It sucks because I love the overall atmosphere of guild wars, but watching my absolute favorite spec get completely gutted because of bitchy, whiny players that were basically the guild wars equivalents of "I'd be high rank if it weren't for my shitty teammates" was heartbreaking.
Yeah I think that comes from them promising to move away from the "holy trinity" early on. That lead to people just wanting to do everything at once. Originally the concept of not having the three roles sounded good, but the implementation sucked. Melding everything into one role is not the way to go about it. I'd rather see it closer to GW1 where there were non-standard mmo roles like the original mesmer.
The one chance we made it to a national level we got the worst seed I have ever seen and the first three teams that we played would go on to be the 1st, 2nd and 3rd place teams in the national tournament.