Have you considered?
Have you considered?
Have you considered?
Saily saily ship
Darkvision limited to 60ft. Nighttime navigation was based on stars.
A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew...
Tbh, that's a rule that makes sense in context and something where I as a GM would make a house rule.
Even the darkest night at sea is not nearly as dark as the mines, so I'd totally allow for darkvision to be range-less (or long-range) on the sea.
Edit: deleted because I replied to the wrong person
Marcus Miles has entered the chat.
That dude's a beast.
I have issue with almost all of your points.
EDIT: dwarven submarines!
Dex is good, but IMO it's not as vital as Con. Sailors were dying a LOT, and it wasn't from accidents. Con would help a lot with diseases (those were rather common on sailing ships), the exhaustion inherent to working on a sailing ship and the lack of nutritious food. And scorbut, which is a disease, was one of the biggest issues in intercontinental sailing.
Darkvision might not do jack for navigation, but it would be very useful when you need to work day and night and the only available light sources are torches, oil lamps, candles, moonlight and starlight.
The OP never even mentioned pirates.
AFAIK most sailors couldn't swim at all, and when would the lower speed actually be an issue? In most cases, it's all about whether you get exhausted before you're at your destination.
Great point with the submarines, though.
The height being an issue for other creatures gave me a funny thought. If dwarves didn't build massive structures and instead built for their height, people invading them would have such an issue. You'd have dwarves running through halls chopping at them while they're crawling around or bent down. Invaders wouldn't stand a chance.
For sure wisdom being the highest priority unless they always sail near the coast, but to be fair you only need 2 people with high wisdom
These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire.
I am looking at this from a fun world building viewpoint and I find this idea exciting.
Feels like a pitch from corporate.
"Clearly dwarves are the most cost effective solution."
"How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?"
"Excellent question and the answer is simple: Rum and spiced Whiskey."
“How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”
Same way human sailors do, probably. Humans didn't exactly evolve for being stuck on a small wooden thing for months on end, living off of hard tack.
One of my favorite campaigns I was a tempest cleric dwarf in a sea campaign. She came from a clan of dwarves that would take longboats along river coasts downstream from a mother clan's mountain mining to find pockets of washed down minerals. It was so fun and eventually she started her own seafaring clan the Sundersalt. We were based on an island but controlled a lot of trade in the area with ships modeled after Korean turtle ships
Splittermond, a German RPG, has a culture of arctic viking dwarves. It's perfect.
Having lived on a boat for years, I can tell you right now, you show me a body building midget, and I'll show you an amazing marine mechanic.
The copper dwarves are excellent sailors.
I am a dwarf and I'm sailing a ship
Saily saily ship
Saily saily ship
Ran a Pirate campaign once. Had a pirate faction of Dwarfs called the Reefbeards.
They lived up, under and along the water for so long, they had colorful corals growing in their beards.
They also had a lot of cool technology, so they shot grapplehooks to swing over and ran around with entire cannons on their back.
THANKS I NEEDED THIS
They aren't very buoyant though, are they? What happens when one falls overboard?
You go back and mine another one.
What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.
My previous character was a Dwarf Marine (barbarian, path of the ancestral guardian). He was wielding an anchor as a 2-handed weapon.
He met his fate killing a sub-boss. (that is: a boss that came from the sea floor, the captain of a submersible galleon)
I would say dexterity isn't such a bad stat while moving on the masts or wet planks. and since they can see in the dark too, and further because they are much larger, elves win again -.-
Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?
Similar to vampires, every dwarven ship has an enormous boulder occupying a conspicuous place in the quarters. Sleeping near this "home stone" is necessary to prevent dwarves from going sea crazy.
Ah like in Warcraft 2 you can have submarines with dwarves
Craftsmanship is also highly valued on a boat...
"The Boat Ramp of Durin, Lord of Mooria. Speak, matey, and enter. I, Narvi, made it."