Meanwhile, ConcernedApe is out there quietly adding more and more free features to an eight year old game: Stardew Valley. All while working on a completely new title that will release... eh, eventually.
I have no issue with people shipping unfinished products, as long as they're transparent about it. But using it as a way to lower expectations for a buggy "final" product, while charging more for the updates, is just crummy. At least bundle it in, turn off "early access", and raise the price appropriately. If it has DLC, the core game is "done" in my book.
Edit: thanks for the robust conversation on this thread.
I'll add this clarification: clearly there are outliers and exceptions to all this. It's entirely possible to have something incomplete, and still be worth treating like a full release, DLC and all.
To me, I think the key dividing line is determined by the overall "buginess" or "playability" of the product. If something has broken mechanics or is full of game-destroying bugs, and it negatively impacts the overall fun factor, that's the case I'm talking about here. As a game's main job is to package joy for other people, it's pretty easy to see how a developer or publisher is just seeking a payday at your expense.
I mean, do that, and they'll just stop labeling the games as early access while still being in the same unfinished state, meaning people can't even decide if they want to avoid a game or not based on that label.
You know that would only lead to more games being published as 'a finished product' eventhough they really are not. It would make the problem worse, not better.
Also also: can we make it that developers have only one Early Access game at a time. Finish the game before moving on to the next one, or abandon it and release it without the EA label.
This is actually one of the rare times that I fully agree with the everyday consumer when it comes to Early Access. I absolutely 100% agree with this statement if you are still an early access there should not be paid DLC, perhaps they should be able to have free DLC the workshop but definitely should not be allowed to have paid dlc/expansions
I feel pretty meh about cosmetic micro transactions, so if they wanna include cosmetic micro transactions in the early access to test it out, then meh. But they should be free during early access and then reset it when the game is released. EA is for testing.
While I understand the point this meme is making, I can't wholeheartedly agree with condemning games labeled early access. Basically every modern AAA game comes out buggy, undercooked and unfinished, which means it's in early access. Games not being labeled as such doesn't change the fact that it's not finished. Pokemon Scarlet and Violet were trash games, buggy as hell and completely unfinished. For all intents and purposes, they should have been labeled Early Access.
The sad reality is that games being released in "Early Access" is not a detriment to 99.9% of consumers, so it's going to keep happening.
I've never seen a game in early access have dlc, only micro transactions for stuff like cosmetics and boosts. Can you give me an example of dlc on an early access game?
No one forced you to buy it. If you know it's bad then just don't buy it. If something is bad then I wouldn't buy it and I don't give a rat's arse about it. Why can't you do the same?
You can't tell people how they must spent their own money.
I wanted to challenge this but I can't think of a single early access that I have that tried it, I can only think of ARK and they got roasted for it, even more so when people discovered that ATLAS was a reskin of ARK.