I don't really like roguelites. At least I always thought.
The only one I really tried was the Binding of Isaac. I never progressed far, I never really got the hang of it and had a lot of unsuccessful runs. I finally gave up on it. So I went for years without trying new ones.
Until Hades. I played it quite a lot and had a lot of successful runs, but never fully beat the game.
I returned to it with the recent launch of Hades II into Early Access and finished (except a few achievements) my save. The gameplay and difficulty is very well-balanced for my skill level and it managed to motivate for several weeks. Overall I put over 100h into it and the pull was so strong, I got Hades II right away. I know not very patient of me. Another 40h later and I finished the content that is available so far. I can see myself diving back in for the 1.0 release or a big update.
Afterwards I looked for other well-received roguelites and picked up Dead Cells and all the DLC in a sale. Similar story here. 80h in, I made it to 2 BC and unlocked a most weapons and quite a big chunk of the outfits. My playstyle is rather slow and deliberate, but I enjoy the challenge a lot. 2 BC is kicking my ass a bit and I'm thinking about moving on again.
I'm currently thinking about what comes next. With the steam sale going on, I am considering Hollow Knight, even though I have very little experience mit Metroidvanias. Also Sekiro is a possibility. I never played a From Software game or our souls-like before. (Mostly) fighting human-sized enemies and a focus on parrying suits my preferences well.
If anyone has recommendations for other roguelites or games to jump to, please leave a comment.
I'm glad I tried a genre I had written off before. It resulted in a lot of fun playing hours. I recommend stepping out of your gaming comfort zone once in a while.
Ok, sticking to roguelites, here's some other options:
Deckbuilding Style: Slay the Spire, Monster Train, Griftlands, Balatro
Survivor/Bullet-Heaven Style: Vampire Survivors, Brotato, Deep Rock Galactic Survivor
Realtime Combat (I'd put Hades/Dead Cells here): Hand of Fate 1/2, Zero Sievert, Wall World, Rogue Legacy 1/2, Risk of Rain 1/2, Heroes of Hammerwatch
FPS: Gunfire Reborn, Roboquest
Turn-based/Pausable: FTL, The Last Spell, Loop Hero, Dungeons of Dredmor, Darkest Dungeon 1/2, Backpack Hero, Into the Breach, XCOM: Enemy Unknown, XCOM 2
Sure I missed some other good stuff.
Not a roguelite/roguelike but if you liked the combat style of Hades, check out Bastion.
It's an amazing rogue like for sure. It's tough to get started but before I knew it I had over 150 hours into it, a golden crown on my head and a golden amulet on my character.
Noita is great and extremely unique, but I dislike that once you find a few orbs of true knowledge your runs always start with getting those first. I'm usually too lazy to get the one at
spoiler
the pyramid
before ending mines, unless I can get a good teleport spell.
Roboquest is one of the most enjoyable games I have played in years, And the devs seem to really care, every update has made the game significantly more enjoyable and they seem to be actually listening to player suggestions and feedback. Highly recommended if you want a fast paced FPS Roguelite.
If you've played Gunfire reborn and are expecting more of the same your going to be disappointed though.
Gunfire Reborn is Roguelite first, FPS second
Roboquest is FPS first, Roguelite second.
Same concepta executed and implemented very differently.
I went back and forth on it. The campaign is just the meta progression, the missions are the randomized element. Comparing to Darkest Dungeon for example, it's really similar in structure.
One bullet-heaven game I've been enjoying is 20 Minutes Till Dawn. Each run is 20 minutes, and you try to survive at harder and harder difficulties and with different weapons or characters. There's also a free demo of it called 10 Minutes Till Dawn.
It has good replayability. Yeah it's having a surge of popularity but it's a solid game that's pretty unique with good longevity for those who enjoy it, I think it's going to be popular for quite a qhile and probably start getting people making inspired games in the "deckbuilding with real cards" space.
Y'all, Metroidvanias are not Rouguelikes. Randomly generated levels are an essential element for a game to be a Rouguelike, and fixed levels you can memorize are an equally essential feature of a Metroidvania.
So I feel like Spelunky needs to be mentioned here. I haven't played it in ages and need to give it more of a chance, but a lot of people love that one.
A lot of great options named in the thread but I'll also add Slice and Dice and Crypt of the NecroDancer. Seconding FTL too, that was one of my top games of the 2010's.
I also recommend Cobalt Core, which is not quite patient as a past November release. Great for FTL fans or anyone that likes tactical card battlers.
I really liked enter the gungeon. It was one of the first roguelites I played. It's fairly basic in terms of mechanics compared to some newer entries in the genre. But it's just good arcadey fun. Bonus is that it runs on a lot of systems. It's still one of my go to's for plane trips or other offline scenarios
Hollow Knight is my favorite game of all time. It's tough though, and you will feel lost and "where the fuck am I supposed to go?".
I recommend that new players install the mod manager and enable "free" Gathering Swarm and Wayword Compass charms mods. Frees up 2 charm slots for two QoL charms – those two free slots will make the midgame a tad easier.
Edit: The mod manager you want is called "Lumafly" (formerly Scarab).
I hadn't heard about the charm mods, thanks. Wayward Compass being permanently free by default should have been a thing. If it weren't for the awful map system, I would have felt Hollow Knight was a flawless game.
You got some big ones. Just know what sorts of games you like to play and look for well reviewed roguelikes in those genres.
I think the problem you may have had before is that you mistook roguelike for its own pure genre, when in the modern sense it's actually a game format and platform for gameplay, and the gameplay can be anything, from turn based to action, 2d to 3d. Traditional roguelikes like nethack are a genre, but roguelites/roguelikes nowadays can play like anything.
Personally in the FPS roguelike department I've been really enjoying Roboquest.
If a 2D tarkov-esque extraction shooter roguelite sounds interesting, check out Zero Sievert. I recommend playing on Hunter difficulty (lose all carried equipment & loot on death) for the real extraction shooter experience.
Other Note: You're not going to like 5BC in Dead Cells because the game mechanic it introduces (Malaise) requires you to play fast or the game gets way harder.
I would highly recommend Rogue Legacy 2 over Hollow Knight. Hollow Knight is more of just a metroidvania, it's great, but didnt satisfy that rogue like itch for me.
Two very charming (and not too expensive) roguelite games I haven't seen in the comments yet are Blazing Beaks and Dicey Dungeons... I played them on the Switch, but I'm sure they can also be purchased through Steam etc.
In Blazing Beaks, you play different birds with different characteristics and shoot your way through various levels while collecting useful items and annoying debuffs/handicaps like for example, "you cannot shoot while you run" or "every coin you collect deals 1 damage" These debuffing items are the core mechanic - you can collect and exchange them for some really nice stuff that helps you in the long run. Lovely pixel art and really great as a 2 player local coop!
Dicey Dungeons is a little hidden gem where you play as a little dice character and have to fight turn-based encounters in order to escape the dungeon of Fortuna. The mechanics are quite simple: Roll some dice and use them to deal out damage, shield yourself, poison your enemy etc. For example, you might start with a weapon that says "deal X damage points", so if you roll a 4 and insert it into the weapon slot, the enemy takes 4 damage points. There are a handful of different characters that all work differently (my personal favourite is the roboter where you have to gamble if you want to roll another dice to use in attacks, because once you roll too high, you lose the dice you already rolled for this round). Also, each character has a handful of different modes/rule sets so it doesn't get repetitive. Bonus points for a pretty art style, charming enemies and some catchy tunes!
Btw, Hollow Knight is not a roguelite but a metroidvania since the levels, items and encounters are not randomized and unique in every play through, but it is absolutely worth playing!
I've been playing a ROM hack of Pokemon Emerald called Pokemon Emerald Rogue, and it's been a blast. Every run is a new opportunity to use Pokemon you'd normally never use, and every fainted Pokemon hurts as once their health is depleted, they're gone for good (mostly). Items and Pokemon are reset every time you lose, but you also get money to buy items to bring into new runs and also the opportunity to catch a new "starter" Pokemon. It entirely changes the way you play the game and there's a ton of choices on how to progress. A new version is currently in the works which'll make it even better. The trainers are also no pushovers and have well-built competitve teams unlike the main series, so it's not a total snoozefest. Highly recommend.
I went on a similar journey but instead of being pulled back in by hades, for me it was risk of rain 2. Now I've played risk of rain returns, hollow knight, and I'm just starting to get better at noita. Dead cells and hades have been on my radar for years, just haven't had time to pull the trigger on them yet
I second this. Heat Signature is the perfect heist game, and there's no feeling as good as when you get into the zone and take out or avoid everyone in a high-ranked mission and escape without being noticed. And when you're not in the zone and screw up, it turns into pure chaos as you desperately try to salvage the situation. It's great fun.
It's by the same guy who's making Tactical Breach Wizards, if that helps.
Risk of Rain & Risk of Rain 2 are a couple of my favorites. Have sunk a fuck load of hours into 2 over the years. Mostly solo, but multiplayer is great fun as well imo.
I don’t know rogue-lites too well, but I know Hollow Knight quite well, and I know Sekiro very, very well. Hollow Knight is the best 2D game I’ve ever played, and I think it’s worth at least checking out. The music, the art, the atmosphere, everything is really well done. For less than $10 it’s worth trying for 2 hours and if you don’t like it you can always refund it.
As for Sekiro, I think it’s got the best gameplay of any game ever. That being said, it has a very steep learning curve. Eventually the game will click, but until then it’ll be incredibly frustrating and very difficult. Once you get past that though it’ll feel amazing to play. Every one of my friends gave up on it before it clicked for them so there is definitely some risk but I truly believe if you push through until it clicks you’ll find it incredibly rewarding and satisfying to play.
That's cool! Always cool to read when someone finds an entry point to broadening their gaming horizons!
I'd highly recommend
Enter the Gungeon
Nuclear Throne
FTL
The top two are fun frantic top-down shooters where you can feel yourself getting better between runs, barring terrible RNG luck of course. (But fighting against the odds is cool too.)
FTL is just a very "tight" experience. I'm sure other games have perhaps improved on its principles but it's focused and knows exactly what it wants to be.
Exact same games for me, I started with dead cells and a hundred hours in was like well I guess I do like roguelites after all, Even though I had always thought I didn't.
And then I played Hades and was absolutely blown away, I love the stories inside and the action.
Boy, if you're considering hollow knight, you will have zero regrets, it's so fun and so eerie.
Soulslikes still make me yawn in comparison, dead souls 1, 2 and elden ring.
If you like Hollow Knight and Sekiro, Nine Sols is another game I'd recommend. Kind of a combination of the two, the 2D traversal and game mechanics of HK, with the unforgiving parry heavy combat of Sekiro.
People have mentioned almost all the good options. You'll find gems within these. I've absolutely loved Curse of the Dead Gods, Balatro, FTL, Blazing Beaks, Slay the Spire. I haven't liked some really well loved recommendations like Children of Morta and Moonlighter.
Roguelites have been great for me because of a number of factors. Handhelds like the Switch and Steam Deck have really helped. When I had kids, I needed something I could pause when interrupted, and then get straight back into. With little bits of fragmented time, a roguelite is great for getting some progress and experiencing a power curve and good progress (whereas in long story driven single player games, there wouldn't be much progress to be had in half an hour). Roguelites have been underrated, and I feel like we've really had a golden era of roguelites over the past decade.