This. Who in their right mind is going to develop their game using Unity after this? Their only revenue source from the point forward is going to be games already published.
Unity cares. This whole fuckup is Unity trying to further monetize mobile games and get a stranglehold on mobile game advertising. Console/PC games are just collateral damage.
If this costs Unity enough money it might work. I'm not holding my breath but stuff like this has a better chance of working than PC indie devs abandoning Unity does.
I think that may be the greatest dammage they've done to themselves. They used to be trusted as one of the good players. Now they can't be trusted anymore. Apart from unhappy developers leaving, who would start to develop with Unity after this?
I don’t understand how unity has any legal standing to retroactively charge new fees to developers who have already made their games. You’re only required to abide by terms agreed to in a deal as it was written at the time of agreement. Isn’t that literally how EVERYTHING works?
Unity doesn’t give out perpetual licenses any more, it’s a subscription model. If you don’t like it, you can leave at any point in time, but then you also don’t have a license to distribute their engine along with your game.
The problematic part (for Unity) is that they used to have a clause in the contract that said that you could keep using the old license terms as long as you didn’t update the engine. They removed that last year, but developers who are using an older version than that should be able to have a chance at the court. The problem is just that small indie devs don’t have the money for this multi-year legal battle.
This feels like Reddit all over again. There's no saving it, their CEO has long touted the "gotcha bitch!" approach to extorting money from users and called people who didn't "fucking idiots". This is all he knows.
So far the most popular games ive seen pushback from are Slay the Spire, Cult of the Lamb and Darkest Dungeon. Those games also have the benefit of dedicated fanbases. Those people will easily follow them.
Slay the Spire in their statement specifically said theyre looking into other engines. I meant that if said games were ported the audiences would follow.
They didn't say it but I'd assume for Spire they're looking at Godot.
Honestly wouldn't be surprised if we see developers make tools to more easily port over games to Godot from Unity.
Slay The Spire isn't made with Unity, just its developer's next title, which has been in development for 2 years. So still pretty bad, but Slay The Spire should be unaffected at least.
“As a course of immediate action, our collective of game development companies is forced to turn off all IronSource and Unity Ads monetization across our projects until these changes are reconsidered,” the letter read.
Beyond monetary concerns, developers are also angry because the new pricing represents a breach of transparency Unity established with regards to its terms of service.
The action caused outcry in the community, and in response, Unity reinstated Improbable’s license and committed to keeping users informed for future terms of service changes.
According to an email reviewed by The Verge, a Unity representative acknowledged that the company’s ad monetization programs had been paused for an app and remarked that it was likely because of the new fees.
“The new regulations from Unity will affect every project that doesn’t generate sufficient income per user,” said Nikita Guk, CEO of PR firm GIMZ, who organized the letter.
“Pushing developers to either migrate to alternative game engines or place even greater emphasis on monetization, at the expense of creating immersive gameplay experience.”
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The thing that’s crazy is there are some Wall Street analysts who are more bullish on Unity in our current context, which is hilarious to me, because given how they’ve (perhaps illegally) pissed off so many different and critical parts of their ecosystem, the only clear trajectory I see for Unity at this point is down.
Forgive me if I'm mistaken, but last I know of, any games made with Unity start up with their name and logo first, or at least shortly after their intro.
Honestly I agree. If you are building a game with the same mechanics of other games that already exist its fine. Once you reach a point where to need access to the engine code itself to make something a reality, you are fucked.