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  • To me, strategy games, mainly the real time ones. Command and Conquer, Age of Empires, Warcraft, Rise of Nations. Not only that, a large number of games had online multiplayer (which I never played back then because dial up), with every player on their own machine and screen!? HOLY SHIT!!!

    Oh, even better than any console for the longest time, a significant number of PC games could be SAVED ANYWHERE AT ANY TIME.

    Then there was emulation, where even old '95 computers could easily run the majority of SNES/Mega Drive (Genesis) games and back.

  • Any game released for a past console generation whose PC version still just works on modern systems. I like my classic console collection but I'm not jumping through hoops to connect an old console to a modern display. I just play the PC version or possibly even emulate. Yeah, Windows can be a chore at times but Steam Deck brought 90% of console convenience to PC games.

  • Binding keys to talk shit in chat on TFC. Hitting k and having "Pullllll" drop into chat after bouncing someone in the air with a rocket and finishing them with a shotgun blast was peak gaming.

  • PC gaming has become cheaper than console gaming.

    But MMOs made me a PC gamer. RuneScape and WoW.

  • Mods, so Stalker, bethesda, etc, hell Fallout London just release and it's fantastic, I doubt it will ever be ported over and it will probably cost something.

    • Just wanted to mention, mods are non-official. Meaning they will never be ported over to console (bar a jailbreak and concerted effort, or acquisition of the mod or mod team.)

      • Bethesda has been porting some mods to consoles, but only self contained ones, and I doubt London doesn't depend on a plethora of other ones.

  • Dating myself a bit but it had to probably be the first Half-Life. It wasn't only about realizing how limited and awkward a gamepad is, but the mods opened my eyes too.

    I still to this day don't see the point of consoles. They're just a way for companies to try and silo off customers and get everyone on proprietary hardware.

  • @alessandro They both do different things well.
    Consoles play games. That simplicity is slept on until you spend an hour or more trying to configure a game on PC or diagnose a persistent "crash on launch." No modularity but cheaper initial cost.

    PCs offer modularity, multiple controller types, mods, and free online multiplayer. Also better, faster adoption of things like higher framerates. Also offer higher performance and increased modularity at the cost of higher prices.

    Both have advantages

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