Actually, Gleba is working pretty great. Why? How? Fuck, I don’t know. I think the gods of engineering smiled down on me. Or had pity.
It’s Aquilo I am concerned about. That base is in a constant state of failing but not actually breaking down. Like a sinking ship that doesn’t have the courtesy to finally submerge.
…
Also there is the shattered planet. Bragging rights are the most important rights after all.
I brought space age and I havent even gone to space yet. I havent even played with that part enabled, I've just been making a vanilla megabase with the new quality items and rails. They're insane it reminds me of bobs mods.
I’m no factorio expert and I prolly took 20 hours before I managed to get to another planet. Blows my mind people can beat the whole game in that time.
20 hours was probably the time I was finished with the basic train network and set up my first "big" steel smeltery (just a small one that was capable of smelting one train at a time, didnt want to build to much of them without bots). I'm currently at 30h and I can now finish all of the nauvis sciences, getting bots and setting up nuclear. This is also my second run I ever did(didnt finish the last one due to space age) so I am much slower. I also fucked up my starter base so badly, that it wasn't anywhere near being capable of getting me through any research higher than green without turning into a gigantic spaghetti.
Absolutely valid move here, we started a mp server, three total players and while we didn't do any kind of rush, we all agreed most of us will need a lot more hours to actually get to play with everything properly.
As AliasVortex@lemmy.world said, all parts of Factorio are mods, and can be enabled separately. The Base mod, which can't be disabled has the vanilla game; the Quality and Elevated Rail mods, which are from the Space Age DLC but can be activated whenever; and the Space Age mod.
I don't know which mod is responsible for changing science and recipes though. Coupd be either side.
As others have said, it's DLC. It might as well be a new game though because it changes so much. It also released with a free update that's pretty big too.
This is DLC in the way that Concerned Ape's updates to Stardew are DLC. This is an update that add additional content but also fundamentally changes parts of the base game.
I'm assuming you've played it, but for others reading this: It's more than just bonus content, the base game has been reworked to integrate the planets into the progression.
A Space Age playthrough is different than a base game playthrough basically from the get go.
I like factorio in the same way I like cocaine. The first time I played factorio (without any stimulants involved) I played for 72 hours without food, water, or sleep.
Holy fuck what a great game. Great for independently wealthy people with no family or responsibilities.
It's absolutely worth it in my opinion. They have reworked multiple major systems in the game for QOL improvements (but most of those changes do not require the DLC). The progression has been reworked to fit in with the completely overhauled late game that revolves around traveling to different planets and managing logistics between them. So you're not just getting bonus content.
I'm just dipping my toes into the new content but I think they did a phenomenal job of expanding on the base game without just adding another layer of complexity. I won't go into detail in case you hate spoilers, but when I got to my first planet it was a similar feeling to the first time I played Factorio. It brought back that feeling of winging it and having to work out the best way to solve problems, which I hadn't felt since my first couple playthroughs of the base game.
don't know why nobody stated this but space age is basically five times larger than the base game. they've announced that even though the game is coming to switch, space age is not since it has much higher requirements.
Got a small number of hours in it, 3,200 as I forgot how much the base game was, as I bought it years ago, let's assume £30. It gives me about 100 or so hours per £ spent which is insane value for money in the modern gaming sense.
I guess I'm the only person that just can't get into the gameplay loop of building things to make things that allow you to build more things to make things...etc.
If the concept is appealing to you it could also mean that Factorio itself doesn't suit you. For example I find the concept appealing and I did put a fair bit of time into Factorio, but in the end it just didn't click. But I loved playing through Satisfactory and I'm currently playing through Techtonica which I'm also enjoying. Maybe one day I'll learn to love Factorio but in the mean time there are other factory builders that I'm enjoying.
I play for the alien carnage. My factory grows so more xenos may die. If it didn't have the aliens, I would probably get bored, too. Right around the time you need the 3rd tier research packs, it gets slow as shit with nothing else going on.
Reminds me of an ancient Fark post that had a partially nekkid girl tied to a chair near a TV with Futurama on it. Caption said "Cool, Futurama is on!"
I didn't realise the new stuff was mods and I've just been playing regular factorio for the last week. I should have been in space two science packs ago!
What? I had to uninstall Factorio to install Space Age on my machine (Linux) - I'm pretty sure I see new stuff in the tree, although I'm still building from scratch in the rare time I get to play.
I sure hope I don't have to install mods! I'm trying to keep this play clean.