Based review from a Ubisoft Developer's alt account
Based review from a Ubisoft Developer's alt account
Based review from a Ubisoft Developer's alt account
I understand that there are plenty of reasons to dislike a game, ANY game, BG3 included, but how tf "has no right to exist" is supposed to be an argument? Based on what, according to whom, because what?
Agreed
By their logic games like civ with its turn based fighting "had no right to exist" because counterstrike is popular...
Some people just enjoy being able to plan their actions and having a bird's eye perspective on things.
Not to mention: Pausing.
Agreed. As someone who likes counterstrike, civ, baldurs gate 3, and I'll even throw in the witcher, they all are fantastic games.
Just because some games are turn based, or isometric, or 2d, doesn't make them bad games. The gameplay mechanics in BG3 are fantastic. You can look around the battlefield to plan the most destructive attack possible, or rush in hoping for the best. You get to set the pace of the game. In turn, taking too long to strategize in counterstrike will give you a huge disadvantage, both different types of gameplay that have mechanics built around the intended gameplay.
If anything, Ubisoft-Formula-Games have "no right to exist" anymore because it's literally the exact same game over and over and over, they just changed the perspective from 1st person to 3rd person depending on the IP the game gets released under...
Totally, and if this is the general opinion of Ubisoft developers then now we know why. Just doing the same as the current popular game will only lead to stagnation.
If it's not made for ME it shouldn't exist.
That's it.
Apparently Baldur's Gate 3 never had a right to exist since Larian decided to make original sin 3 instead and now a true Baldur's Gate 3 will never exist.
I fail to see why the game is titled BG3, instead of BG: .
BG series had concluded with ToB and an ending that was both satisfying and closed. There were no important loose ends worth pursuing afterwards. The game takes place in the same setting, same territory but that's about that.
I hope to see how it's going to be, where the story takes the protagonist, though.
He wants a colorful amusement park RPG on rails that plays itself for him. He doesn't want to be bogged down by silly things like gameplay mechanics, he wants to paint by numbers.
You don't even climb a single radio tower let alone 300 of them.
My favorite is that the later Far Cry games mocked the trope that they invented. But then just added something slightly different. Ubisoft just can't help making checklists
I've played through Fallout 1 and 2 dozens of times.
I have yet to finish Fallout 4 or Fallout: New Vegas.
The sea change from "actual RPGs" to "shooters with occasional minor choices to make" enrages me.
I don't blame you for avoiding Fallout 3 or 4... but you owe it to yourself to at least give New Vegas a chance! It's just a much better game.
I've tried New Vegas three or four times. By the time I actually get to New Vegas and meet Mr. House, I'm overwhelmed by the number of things I'm supposed to be doing and dead dog tired of those fucking OP Legion assassins that show up to ruin my day every fifteen minutes.
Part of that is probably on me, because I'm the guy who wants to experience the whole game in a single play-through, and I try not to take on too many new quests until I've finished the ones I've already got. I've also been recently informed that if I rush to New Vegas and do Mr. House's quest, the Legion assassins will back off for a bit, which is a big deal because my god I'm sick of them. I never would have tried that on my own, as there's nothing in the game to give me a clue that they're connected, but maybe I'll give it another shot and do that.
Am I the one that’s out of touch? No, it’s the almost half a million players who are mistaken!
700k+ currently on Steam!
that's not what based means
Sarcasm exists.
This aligns with my experience of a very particular kind of game designer. I worked with one who, in a casual conversation about games where someone said "there's no wrong way to have fun," they responded with "yes there is, and it's my job to tell people what the right way is".
This is not a systemic issue, at Ubisoft or anywhere else. It's a particularity of a kind of person who is deeply drawn to games, but who also doesn't see other people as, well, people. It's a person who has made friends with games and game systems because they're incapable of being friends with, well, sapient beings.
Video game studio projects tend to have multiple designers working on them, with the creative director (or just "director") and lead designer working on large scale design things - genre, core loop, etc - and progressively less senior designers working on progressively smaller, progressively more soul crushing design work. Think things like item design and balance. Weirdly enough, the ones who think they're the arbiter of fun don't generally progress very high up this chain.
Not in team-based design environments, at least.
The OP isn't wrong. Turn-based combat is falling out of favour with the majority of the new generation. Final Fantasy has dropped turn-based combat for the same reasons.
For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.
It was always a design choice born from limitations. It's not going to disappear, but it was destined to decline in use once those limitations disappeared.
It's a design choice born from I'm playing the game while eating, if I twitch for timing I'll spill my drink
No it isn't. We had action games on the NES. pitfall wasn't turn based. It's a design choice that allows greater tactical choices.
They were never about hardware limitations. Limitations of imagination of the designers, maybe, but we've had action games for 35 years now.
Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
And yet we can't purge ourselves of the awfulness that is quick-time events. I don't buy the argument. It's an attempt to handwave away trends without discussing real causes and effect. If the suggestion here were true, other similar mechanics, such as QTEs, would have been dead a long time ago, not be a core element of a huge number of triple-A titles.
Being confident in your answer doesn't make you right.
More than one type of game exists. It is always a creative choice. Always has been. I could go into examples, but plenty of people have already provided those.
Fire emblem is super popular.
You can't even pay to double the experience and money you get in game
I can imagine c-suites all over the industry scrambling to figure out what "no microtransactions" means
"You mean this game doesnt have constant pop ups, a giant arrow, repetitive companion dialogue OR flashing UI elements constantly reminding me what to do? How will I even know where I'm going?"
Personally, I just can't stand playing Larian Studio games. It's like playing with a vindictive DM. It was especially noticable in Divinity: OS2. I played as the skeleton guy who was permanently disguised. I'll encounter a random group of enemies.....and somehow, they just know to use heal on my undead guy to hurt him? He's disguised, what the fuck? Every enemy whether man, animal, or demon knew every weakness, knew which players had the lowest weaknesses, and would exploit the absolute fuck out of them. Exactly like a vindictive DM would.
Yeah I agree that's rough, and probably an unexpected interaction. That being said, other than that, I've played pretty much all Larian Games (even Divinity 2: The Dragon Knight Saga) and I've never felt like the game is working against me, but I have felt like the game is of punishing difficulty in some unexpected ways. When you make a game with so many permutations, there are bound to be issues with some of the edge cases. Not defending them, I'm happy you shared a legitimate complaint, unlike the OP review which isn't a legitimate complaint, but is clearly just salt.
Your particular scenario does seem frustrating, I agree.
For the vindictive DM? Oddly enough, I like that! Lots of subversion to keep it interesting. At least for me who suffers from "pick one strategy in the beginning and run it to the end game".
I agree, but prefer this approach to Owlcat Games philosophy of just giving everything 28+ SR and arbitrary AC bonuses.
Literally hundreds of thousands of players are proving him/her wrong as we speak.
"If you can't sync with location and see that damn bird fly around again, what the hell are you even doing with your life?"
I love turn based games. Not all of them, but a well made one is pretty sweet. I kinda stopped liking final fantasy at a certain point because it lost that
Octopath Traveler is one of my favorite games. I love retro style isometric turn based RPGs.
Do you think this person has ever gotten laid?
I think it would be illegal because they're not an adult.
Uhh, you don't think people wait until 18 to have sex do you?
They've probably coerced their subordinates once or twice.
He just got frustrated because the tower got destroyed in the intro - how will he unlock the minimal now?
Reasoning like this is why they must work at Ubisoft. It's not like Ubisoft is known for their solid decision making.
this whole thing reads like " I don't like turn base games and this game sucks because it's turn based"
Do I misunderstood what based means or is this sarcasm?
It's not sarcasm. Just because someone says something "based" doesn't mean they're right. It is "based" in the sense that it is an extremely unpopular opinion and this reviewer is extremely unapologetic.
Honestly though, what makes this funny/sad is that this isn't the first time an Ubisoft dev has gotten mad at a new fantasy RPG - these people (same guy?) had a similar reaction to elden ring which also broke records and went against industry norms. These "norms" have been terrible for gamers because they've allowed publishers to claim that they're making "better games" just because they managed to squeeze out a little more graphical fidelity since the last iteration. Then an independent dev comes around and shows the world how utterly incompetent these mega-publishers are, and their response is to cry and spew nonsense about how "real games" are supposed to be.
Turn-based as oppose to realtime-based combat. You take turns with your opponents picking a next move. Realtime there is no waiting for your opponent to finish their turn.
Sounds like somebody's hunny mussy was rancid that day.
Someone feels threatened.
Imagine their take on battlebit..
Is this a corporate flunky? That's not how you do 1337speak. 7 is a T, not an I. Memento Morti guess works? But the phrase is memento Mori.
In actual critique, Ubisoft has no ground to complain about others games after shitting out the same trash unto death.
There have also been a number of big publishers complaining about bg3. That this shouldn't be used as a metric for RPGs because its such an outlier and offers too much to be at profitable. Which is telling.
Maybe the person is named Mortimer.
What re Ubisoft devs the saltiest in the business? Did they try and say the same shit about elden ring?
A take hotter than Karlach...
Someone's about to get burned
Speaking of hot takes...
Fucking wut. I've never historically liked turn based or isometric games and BG3 is engrossing as fuck. This person needs to step out of their comfort zone and take it for what it is, or just accept it's not for them instead of shitting on it.
Do I misunderstood what based means or is this sarcasm?
based means roughly an unpopular but correct opinion or being yourself and stating your opinion without regard to consequences
it's a noun, in this context ? or an adjective
This sounds like games are a clear and linear progression. Which largely as a form of art they clearly aren't.
@oscarlavi Cripes, good thing we’re all out here loving it, eh. It’s the most gripped I’ve been by a game in years (tired adhd and not being very good at games didn’t help, I used to get stuck a lot)
I can’t wait to play it. But got to be honest, I think they’ve done a terrible job at translating Forgotten Realms “style” to the game.
Is there some more context / info in regards to the title?
A link to this abomination post so we can show this lad what we really think of him and ubisoft? 😇
That's brigading.
and?
"There aren't even messages in the menus to tell you about the useless cosmetics store! How can this even be a game?" -Ubisoft Dev Probably
I'm getting Elden Ring Deja Vu.
Which means we're looking at another game of the year!