I love the way Fallout 2 (maybe also 1, it’s been forever and I can’t recall) changes your dialogue options if you have low intelligence. It’s like a whole other game.
Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.
One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.
Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.
There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!
I did this same thing in Undertale. I "killed" the training dummy in the tutorial and had 5xp the entire game. I was unable to do a pacifist run. I later found out you can't do pacifist on your first run anyways so it kinda sorted itself out.
I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration
If I remember right, that game also had bugs with knocked out enemies that made it just about impossible to get the non-lethal achievement (bosses don't count towards it, fwiw).
I stopped playing the game after I ran into the first bullet sponge boss, tried several times to beat it with my all-stealth character and realized I'd probably have to start over
First playthrough I didn't use a guide, shot Wrex, stuck with Ashley until I could ditch her in ME3, and lost almost everyone in the ending of ME2. Next playthrough much better!
Jokes on you! That never happens to me. Because I have overwhelming anxiety and can't not look stuff up. No matter how badly I want to avoid it, how hard I fight, I still need to follow a guide or Google every doubt and question I have. 🙃
What I love about BG3 is that there are no wrong decisions. Sure, every decision has a ramification, but nothing will break the game. You get the end you deserve based on the choices that you make along the way.
I talked about my playthrough in the BG3 community, but I also love that I was able to be the best and most heroic hero the world ever saw, and then at the last minute choose to enslave everyone.
That was some of the best “play your way” gameplay I have ever experienced in a game man.
They do a great job of making things feel real and meaningful too. My last playthrough was supposed to be an evil playthrough, but all of the characters are so real that I couldn't do it. I actually killed Karlach and felt so bad about it that I reloaded and recruited her instead. This playthrough though, which is my 3rd one, I'm forcing myself to make different choices and I'm amazed at how much it changes the game. Like I betrayed the grove and Karlach somehow heard about it before I found her, so she was pissed and fought me instead of trying to join me. I also did the mushroom quests and then fireballed the group when they were all celebrating, just to see if it would let me, and it totally does. I love the freedom that they give you in this game.
There is that, but I feel the changes with Minthara count; I'd have liked to have had her as a companion, but I'd already killed her and was multiple hours into act 2 before the patch allowing her to be saved and recruited into any party was released.
I mean, typically killing a character means they can't join your party. How were you expecting to recruit her if you killed her? I'm actually doing my first fully evil durge playthrough right now and I'm looking forward to act two when I can recruit her.
I had a fun experience with this but it was due to a bug. The ONE time that I succeeded in forcing myself to play a bad guy in an RPG was Dragon Jade Empire for the XBox. I made it through the entire game, feeling terrible about being a dick to everyone and then, due to a bug (before consoles got patches), I couldn't beat the game on the Evil path. It would crash every time. So, I chose the good option in the last conversation and was able to beat it but got the good ending.
It was really annoying to put that emotional effort in and have it count for nothing. So, I just accept now that I'm going to pay a good character and either watch ending videos online or not at all.
Detroit Become Human. It was a wonderful game, but there were so many decisions that changed the ending of each character. It was hard because I always wanted the happiest endings possible
This was me when I accidentally killed a Whimsun early in Undertale and didn't bother resetting because I thought I could still get a pacifist ending as long as my LV hadn't gone up. Though at the end of the day I guess it was fine since I got to test all the mean and flirty options that I hadn't picked before.
I was playing through Xenoblade Chronicles 1's post-endgame trying to do all the quests and because I didn't know to steal a certain item from a certain enemy I now have to defeat a Lvl 120 boss that is the most powerful in the game to get one form of ultimate weapon. Not feeling like getting something like that after the fact, time to call it done and move onto the expansion.