Weight systems like Skyrim are pointless time sinks. They're not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.
This might be my only complaint about Baldur's Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.
I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.
Kenshi keeps it somewhat realistic: a slot for a main weapon and a sidearm each, and str on 1 lets you carry a bit of food additionally and not much else, encumberance has speed and fight debuffs. Inventory in slots is restricted anyway and most things don't stack (though i use ogre stack mod). Then there's backpacks for the buff members of your team. Btw, arm bulk is determined by whole 3 parameters.
Stalker was good for this, realistic weight allowances, the more you carried the quicker your stamina went dien until you couldn't jump and then couldn't walk.
Maybe it was CS Lewis who argued that fairy tales are a less dangerous kind of fiction than real-life setting fiction. Nobody really thinks talking dogs and dragons are coming to their schools, after all. It's safe because it's not pushing unrealistic expectations about how the world works.
WDYM I CANT realistically carry an rpg, a minigun, a laser minigun, a firework launcher, and railgun in… where does the gta protag store their weapons, wait I don’t wanna know
I have a sword (tbh it's kind of Spanish mall ninja shit, if the mall was a factory catering to tourists who want sharp souvenirs) and it's not even that big, but it's heavy. I know how many swords I can carry and the answer is one until I get tired. Then none.
I often struggle while playing STALKER (especially Anomaly) because I feel like I should only realistically carry two guns, but here I am with an AR, a hunting rifle, a shotgun, and a sidearm.
I picked up some gel airsoft guns and have been playing steady with my kid.
Anyways I just picked up a rifle which freed up both pistols we had for one person to wield. And let me tell you, dual wielding automatic pistols not only is completely non-functional but also makes you feel like an idiot just holding them. Completely the opposite of Halo.
Lol, yeah.. I've seen other people's inventory in screenshots and a lot of them are wearing an exosuit just to lug around twelve different rifles and machine guns.
That is nothing compared to the fact you could place a ten full large backpacks inside one glowing knapsack on a mud and it wouldn't affect you stamina at all.
Can confirm: tried to copy barbarians from D4. Slung the two-handed mace over my back and as soon as I tried to pick up the two-handed sword I fell over. Couldn't even get to the one handers
Thinking about Dark Souls 1 having the animation for taking something out of your inventory, such as the binoculars, your dude basically pulls it out of his ass.