Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= "early access"), not for finishing it from there.
Didn't they make 10-100s millions of dollars on this? Pays a lot of salaries while you make new paid content.
EDIT : They made at least 12 million sales on steam, and had 7 million players on Xbox, which may be Gamepass, but still makes them money.
So at $30, that's 66million from steam minus 30% for steams cut, so they banked 44 million at least.
They can pay 440 devs 100k for at least a year. I assume their team is a bit smaller than that, so they likely have years of runway. Linkedin lists size as between 50-200 in japan, so that likely means they are making $50-70k, and there are likely more than 100 devs. I would guess they have a 4 year runway from Steam sales, and maybe 1-2 year from Gamepass.
According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it's a unicorn company.
Anyone know if The Finals counts as a "live service" game? It's free to play and I think it's fantastic - both the game and the fact it's free.
I just don't play games enough to justify the huge asking prices anymore. The last games I paid for were COD MW2 and Cyberpunk and I doubt I'll ever drop $70+ for a game again, especially when there's games like splitgate and whatnot that are free (not that I ever tried the new one. lol)
I would definitely classify The Finals as a live service. The way I see it, any game that is designed to be "never-ending", and have a constant stream of new content (free or paid) would fall under this category of game.
I wouldn't say it's a requirement for all live service games, but I'd also say that anything that uses "seasonal" content models would also be considered a live service.
Yes, it's a live service game. Most major free to play games are. Instead of selling you the game or selling adspace to advertisers, they sell you bits and pieces of the game like skins and such.
Meanwhile I avoided playing because I wanted to wait until it was out of early access and had its full release... Seems like I'll either never get that, or by the time I do, the game will already be dead
I feel like I already got way more than my money's worth out of the game, and I'm happy to have moved on to other games. Not every game has to last forever.
Same boat, waiting for 1.0, now worried I'll miss the boat entirely, but I'm not going to buy their early access for that fear mongering. They made millions, they can ensure their game lives on one way or another.
Wow, this shouldn't be a hard choice. Keeping the current model of buy to play would be best, I wouldn't think that Palworld would even benefit from a live-service model, given those games seem to die a lot faster than the standard buy and play.
Typically live service games last a lot longer in terms of new content and updates. There are a lot of recent complete failures of live services though that didn't make it more than a couple of months ... they're just bad games.
If a CEO of a company don't even know what to do you know the product is doomed to fail. They should've had this kind of stuff figured out way at early access launch, or even before that already.
Its honestly such a dead game at the moment, as in the world feels super empty and uninteresting. The pathing for the Pals is really bad too - trying to build a multistorey building is basically a nonstarter as they can't really navigate up stairs.
Based on that you can get costumes/skins for your Pals, I'm pretty sure they'll go live service with those as micro transactions.
It was a fun game for a few hours, but my god it was so fucking overrated. They had a lucky shot hitting the timing on the early access since Pokemon was just another terrible lazy cashgrab job, so practically anything that did even remotely better would get praised into oblivion.
And like 4 months later only 1% of the amount of peak players still remains. I don't think they'll ever get close to that peak again.
I haven't bought Palworld yet. What is the current state of the game?
I didn't want to buy it because I saw some friends playing it many months ago when it released and it look janky as fuck. Buggy AI pathfinding, janky enemy AI, NPCs getting stuck on terrain objects or player objects, physics bugs.
Have these things been fixed/improved since launch?