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What are your favourite single-player games without much fluff, grinding or difficulty spikes?

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I'm encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I'll need to beat the next glutrey after which I'm allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it's understandable what I'm looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there's a lot of fluff you can worry about in Skyrim, but the thing is you don't have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you're allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

143 comments
  • Titanfall 2 is a great shooter and story game. Don't bother with Titanfall 1 if you are only in for singleplayer as it is multiplayer only.

  • If you liked Skyrim, check out Enderal - it's a total conversion mod, but in Steam as it's own game. It's much more linear than Skyrim - the world still feels open, but it's much more dense, and it's scaled more like a traditional RPG, so if you wander off the intended path too far, you'll get your ass beat by mobs that are much higher level than you.

    Side quests are meh, with a notable exception of the Rhalata line, which is kind of like a combo of thieves guild and dark brotherhood. Main quest line is fucking wild.

    If you skip the vast majority of side quests, you might have an issue with scaling, since you'll be missing out on all that xp. If you run into that and don't want to do the quests, just use the command console to cheat some in.

  • Have you tried sandbox-like games, or just games that basically have no story line? Or is the more "adventuring" type of gameplay the one you enjoy the most? Personally I seem to find most games kinda boring outside puzzlegames and sandbox-things, since the typical stuff always has at least some form of grinding and I don't really like fighting either.

  • Dark Souls (any) and Bloodborne.

    The others don't pass muster because they do have some insane difficulty spikes. These don't, really. Smough & Ornstein is really the only spike I can think of in the entire DS series and BB actually felt pretty even through the whole game.

    Grinding isn't necessary and there is essentially zero fluff in all of them, tho.

  • I usually have a good time with isometric fantasy rpgs in the vein of Baldur's Gate. They don't really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I've dropped a couple of them halfway because they overstayed their welcome.

    Some examples:

    • Baldur's Gate 3 (don't really need to have played 1+2 to enjoy this one, though they're still very good)
    • Divinity: Original Sin 1+2
    • Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)
    • Tyranny (this is a relatively short one)
    • Pathfinder: Kingmaker 1+2

    For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it's been a while), and if you can get past the outdated graphics of the early titles they're quite fun. Especially the dialogues, they aren't as serious as Skyrim's.

  • Oh, and I just remembered the old Thief games. They had pretty consistent difficulty. At least for the first two. I cannot remember if that was retained with the third because it was a little more open in terms of what you acquired in the hub world and took on missions. And we don't talk about the fourth (which was a reboot nobody wanted, not even the dev team).

  • The Stanley Parable and The Stanley Parable: Ultra Deluxe. I'm getting the no play for 5 and 10 years achievements with no cheating.

  • Maybe the Half-life games? You go through the game on rails, the most challenging part is the final bosses but you can skip those or use cheats.

  • oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.

  • Classic corridor shooters fill this niche pretty well for me, if that kind of on-rails experience is what you're looking for. I recently played F.E.A.R. and it's first expansion Extraction Point (don't play any later expansions or games in the franchise though) and they're some of the best, tightest and most satisfying FPSes out there. Metro 2033 is also good for this.

    If you want a no-nonsense RPG I want to put in a good word for Skald: Against the Black Priory which is very tight and linear with minimal fluff, focused on telling its story and doing a few things well rather than spreading too thin.

    • F.E.A.R. has such good enemy AI. It's an amazing shooter.

      Still, I've only ever played it once, because I'm a big wuss and scary is not my thing, I just can't do it again. Alma is fucking creepy and the entire atmosphere gives me nightmares.

      But yeah, for anyone who enjoys shooters, F.E.A.R. is a great one.

  • Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.

    Perceptibly, it has zero grinding and is to the point with what you've gotta do. It is one of the only point-&-click adventure games that I've beaten; I normally dislike the genre, which speaks volumes to how incredible it is.

    • Some Pokemon ROM hacks where the difficulty spikes were not too harsh

    There are definitely some good pokemon fangames on PC that aren't super difficult from what I remember.

    • Pokemon Hidden Place ( Spanish fan game with English translation IIRC )
    • Pokemon Bizarre ( another Spanish/maybe Portuguese ( I don't fully remember ) one with English translation ). Has some memes here and there but it's manageable.

    Most other fan games I could think of are either too long, have a good amount of difficulty, or have some sort of QOL thing preventing me from recommending it.

143 comments