The Video-Game Industry Has a Problem: There Are Too Many Games
The Video-Game Industry Has a Problem: There Are Too Many Games
Bloomberg - Are you a robot?
It's true. Reviewers rave about a game, I pick it up and play it, and they're raving about a new one before I've finished that last one. I've got a list of 20+ games that came out this year that I still haven't gotten around to. I might get through 5 of them before the new year. And you know, if wouldn't hurt my ability to play more games if more of them were shorter.
EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.
I disagree. The PC gaming market is about $76.67B. That's ~$4M for each of the 18,626 games, most of which are asset flip crap. Many of the remainder are by indie devs (generally <30 people). The article mentions about ~10% of those games receive 500 or more Steam reviews, so we're probably looking at $40M on average person game w/ 500+ reviews (i.e. probably not asset flip crap).
There are only about 20-30 AAA games released every year. The indie game market size is about $5B, and that's across platforms. Even if that was only for PC games, that's still 85% going to AAA studios, as in those 20-30 games that get media attention.
We don't have too many games, we have a problem where too few people buy indie games. The average successful indie studio isn't making $40M per game, it's likely much less than that.
Indie games are overrated, it's still mostly crap. I don't blame people for waiting for absurd popularity to bring actually good titles to the surface. It's still the same general problem, I have a the time for maybe 5 games per year, and that has to compete with my existing backlog, favorites and new titles. I'm not risking that time on Indie or AAA titles without some good evidence it's worth it.
But how on earth do you get people who only buy and play 4 or fewer games per year to look at those indie games instead of one of the same big games that all of their friends are playing? That demographic is why Grand Theft Auto, EA FC, Assassin's Creed, etc. is so big, because they capture the people who don't play many games. There is technically enough money to support the entire industry, but that's not really how consumer patterns have ever worked; most of it always goes to a select few.
You're not going to convince the Madden/FIFA/etc group because community is more important than the game itself. The same is true for the big competitive games, since again, community is more important than the game itself.
The rest of the market is massive though, and even the people who only play a handful of games still pick up the occasional game to play on their own.
The solution here, IMO, is a high profile reviewer that focuses on indie games. In fact, we don't really need reviewers going over AAA games because their marketing departments are already handling it. I want professional reviewers who try hundreds of indie games every year and promote the top 10-20 or so. Indie games are some of my favorite, but finding them is incredibly time consuming.