That was such a weird take from moms of the era. I remember hearing it all the time as a kid, and I thought it was absolutely stupid. Now that I'm all grown up, I still think it's absolutely stupid.
Video games took over from pinball machines in arcades, which had been popular and making money for decades.
I am old enough to remember seeing the first space invaders machine arriving in a pinball parlour in 1979. It was a massive hit. By 1982, arcade video games were already making serious money.
Yeah, these days it's obvious that video games are the next logical step in media consumption. First we had audio. Then we had audio+video. Now we have audio+video+interaction. You can literally watch a movie inside of a video game, if you care to.
But back then, the audio and video qualities of games weren't yet terribly developed. You could still easily find board games, or heck, sports, that were more complex than Pac-Man and Space Invaders.
I can definitely see that one would think, it's a novelty and not be able to imagine how cineastic games would become, or that some even contain books worth of history lessons.
Except the greatest educational game of all time was already ten years old and dead from dysentery by the time she was speaking.
I think it's more a case of her certainty coming from a lack of knowledge about the subject and the assumption that because she doesn't know about it that it doesn't exist.
I loved my Colecovision. It blew that boring old, one button having Atari out of the water. We played it as a family. The games were fun. New games are lost on me completely. Every one of them is too complicated to be fun.
Sharon saw the writing on the wall. The game industry flood the market with a lot of crap games and consoles in that time period, leaving to the infamous 1983 video game crash.
That crash was caused by arcades popping up everywhere. Laser titles like dragons lair and space ace were full on animated video while the 2600 had 20 yellow pixels for Indiana Jones. You had two button running on track and field, flight sticks on tron and zaxxon, sit down cabs with steering wheels or the yoke in the star wars cab competing with the iconic but boring 2600 stick.
Wasn't the market being flooded, it was nobody having any cash for a 2600 cartridge because we put it all in the arcade cabs ;)
The older parts of my town have metal rings set into the curbs for tying up horses, because they were sure those new-fangled cars were just a fad. (Mind you, most of these neighborhoods were being built around the time the Ford Motor Company started up.)
I remember playing around with a hyperlinks demo on a Mac and thinking it was dumb and would never be useful for anything. About a year later the World Wide Web exploded.
When I started working in 2011, we had a file share we published documents to called "word processing". It was called that because the one file share was the only remains of the previous word processing department, which was presumably staffed by word processors.
She wasn't too far off. The whole industry crashed in North America the following year. iirc, basically anyone could make a 2600 game. So you got hot garbage like Custer's Revenge and ET. This opinion was published before the crash and before Nintendo entered North America and essentially saved the industry here by implementing quality standards.
It probably would have eventually picked back up, but not for several years.
I think the problem was a lack of foresight about the potential of the technology because of limited awareness of what was going on at the time. If you had looked over at games for computers that weren't affected in the crash like the Apple II, you'd see that they were gaining increasing complexity. But, of course, a lot more kids had, at the very least, a pong console in their home by 1982, so this person probably was only familiar with those cheap 2600 games.
The issue with ET, just like today, was circumstance. A bunch of suits came to a programmer with almost no time to develop the game and shoved it out the door. The reason it's cited as the industry killer is so many people bought that trash game they lost faith. There was so much shovelware back then.
Nintendo learned from that mistake, that's why they had their console on lock down. If you didn't have their blessing, you didn't make a game on their platform. There was a lot of lawsuits towards Nintendo because of that, but their intense scrutiny is why those games were generally quality and why they revived the home console industry.
Today we are back to where we were with the Atari, companies that don't have the skills to develop certain games are being asked to do it, often under extreme deadlines. Look at what happened with Gollum, basically a modern day equivalent to ET imo. The reason the industry almost died is because so many people got burnt by things like ET. You would think it's bound to happen again, and it might, but then again people still preorder stuff post disasters like no man's and cyberpunk.
There are a lot of mistakes that could be learned from in that era of gaming, but damn if we aren't hellbent on repeating it.
She's right, we did get bored of video games. Instead we just invented countless new genres, art mediums, technologies, and entire fields of research. As well as built massive, multi-billion dollar industries just to develop, market, and sell video games.
I mean, crypto might actually be a fad, but AI is certainly going to be as impactful as the internet was. Yes there will be booms and crashes but overall it will transform society.
That's the thing. Every big thing has been misidentified as a fad.
But also you don't hear about that other 10 000 things that were called a fad and ended up being a fad.
Crypto might very well be a fad. At least only because of public misuse as an unregulated gambling market. It had potential to be great, but in my opinion, the in-between time of being a scammer's paradise has killed it for the near future.
There is pretty much no way "AI" is a fad. It won't replace everything, but integrating it into CAD tools, writing tools, and multimedia tools is pretty much inevitable.
For sure. If you're reading this and haven't messed around with an llm like chatgpt yet, do yourself a favor and ask it some questions or to perform some simple tasks. Like a search engine, using it is a skill you'll need to develop, and like anything you read on the internet you need to use due diligence, because it can be wrong. But as long you are aware of its strengths and faults, imo it's the probably the best research tool since search engines. You're doing yourself a disservice ignoring it if you think it's a fad
lol, I recall being in college in the 90s and us using, I think it was USENET groups. Email was just becoming a thing as well. Everything was very wild west as it is compared to today.
This was a lot earlier, so I was a little more within my rights and it never technically did, but when I saw early demonstrations of HTML 1.0 websites, I said, "it's interesting, but it will never replace Gopher." I'd say it still counts.
To be fair, the web of that time period no longer really exists. It was replaced with something new that is almost completely profit and ad driven. From that perspective, the Internet you knew back then could be considered a fad.
I mean, the same thing is being said about the Metaverse today. I get the hate for the corporate dystopian ones, but it does not mean it will just fade away. The Metaverse, or really many of them as they are decentralized, are still being incubated, but they are coming and some are being very well received for those who seek them out.
What is another term for the category? There are many other terms of course, but Metaverse does indeed appear to be the one that has caught on. VR Chat is one of this category, but the category is so much bigger than social focused Metaverses, like a Metaverse Theme Park or Metaverse Mini Golf Metaverse. There are many of these things being developed, including many social focused Metaverses too, some dystopian.
Agreed. Same with Rec Room which younger people seem to really love. There are many Metaverse’s with the big corporate ones being among the least popular.
I think the market shifted from being pretty mainstream and crashing to become marketed specifically to kids. That age group still lives on and continues to be the main demographic.