Is there a game that you've been very patient for, which turned out to be dissappointing when you finally started playing it?
Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn't really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.
Cyberpunk 2077
CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits
The Outer Worlds.... Hyped so much for it... Even snorting through my nose at the outer wilds..... Thinking they use to similar name just clicks
Now the outer wilds is one of my favorite games of all time. And the outer world is currently sat in my steam library with less than 10 hours. Just couldn't engage me.
I patiently waited for Elden Ring to go on sale, excited to play it. But the reality is i don't have enought time to play.
So what happens is I die a few times, restart my progress, die a few more, then my IRL game time has ran out. And I'm still where I started, no progress made,.
If i consistently evade enemies just to get far on the map, then what I've done is stunt my character progression and just horse around the map. I mean that's not playing, it's being a tourist inside the game.
I was patient on it. Mostly involuntary, but patient still. It was incredibly disappointing. So many amazing features from 3 and NV was gone. Speech is a joke. So you want to agree, agree but be an ass about it, disagree, or disagree and be rude about it.
Those are your options in every single encounter.
It's a good RPG game overall. Just not a good Fallout game.
The original Fable. I wasn't yet aware of Moleyneux's reputation as a liar and bought into all the neat shit that was supposed to be in the game. Like at one point he said you could cut a tree and then adventure for years in game and the scar would still be there. Outrageous to think now, but he also said there would be a dragon fight and even back then this wasn't difficult to make happen, yet it didn't even have a dragon.
Also Oblivion. I had found Morrowind and fell in love, went back and got Arena and Daggerfall and loved those, too. They talked about all kinds of things it would have and showed graphics that looked top tier in magazines during development. It came out and didn't look as good, was majorly dumbed down compared to Morrowind, and had even more technical issues. It was disappointing, but it still turned out to be a fun game regardless.
It's just Dark Souls 3.5. Which is not necessarily bad if you really liked DS3 and just want more of the same thing, but I considered DS3 by far the weakest in the series to begin with, and playing the Nioh series after it has opened my eyes to just how much room for improvement there is in the DS series as a whole. From Soft has basically followed the same path as Bethesda - they used to make varied games until one of them randomly became wildly successful, and from that point onward they haven't had the balls to deviate from the winning formula and have just been remaking that same game over and over with a slightly different coat of paint each time. Which makes sense from a business point of view, I guess, but after this many repetitions, it's become clear to me From Soft is totally creatively bankrupt. Hell, it's been more than a decade since Demon's Souls, and they still can't even figure out a better counter to the "roll behind them and stab them in the butt" strategy than making enemy tracking ever more effective and their movements ever more spasmodic and unreadable in each subsequent game. The end result of this complete lack of willingness and/or ability to innovate is that despite being expertly crafted, Elden Ring feels very by-the-numbers and utterly soulless (if you'll pardon the pun).
When I finally played Red Dead Redemption 2.
I usually don’t play this type of big budget game, but my friends loved it and kept talking it up. I waited for years for a steam sale until it was finally about $20.
Also, I loved outlaws (1997) and was pretty keen for another cowboy game.
An hour of listening to guys walk through the snow and I was out.
Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It's boring.
The Elder Scrolls IV - Oblivion is probably my best answer. Remains the only modern Elder Scrolls that I've only played through once with no desire to return to. Feels clunky and sluggish, the world is washed out and bland, the enemy scaling is a slog, itemization is not interesting or impactful, the UI is uncomfortable, etc. While it does a lot of things better than Skyrim, I just can't bring myself to enjoy the experience like I did Morrowind, and I admit I've sunk far more hours into Skyrim as well.
For me it's The Legend of Zelda: Tears of the Kingdom. After Breath of the Wild I was super hyped for a successor. When they announced they were gonna reuse the same exact game world I was a bit worried but thought it could work if they do it well.
Well here we are with like 90% of the content being reused. The gameplay is more interesting than Breath of the Wild and the dungeons are better and so is the story. But my main draw for Breath of the Wild was exploring the world. All this fun is missing in TOTK. The new parts of the world like the sky and underground are pretty bland and not quite as much fun to explore as an entirely new game world would be.
The Legend of Zelda: Twilight Princess. It was so tedious to get through the opening area that by the time I got to the first dungeon I was getting tired of it. It did get better after that dungeon and the game opened up a lot more, but it one of my least favorite Zelda games.
Wasteland 2 is an outstanding example of disappointment. I think the worst thing about it was how you never knew when you were going against a faction until they all suddenly started attacking you and you were forced to reload. Wasteland 3 was very good at least.
Personally, my most disappointing was Red Dead Redemption II. It's a game that requires an insane amount of patience but there are so many things to do that you begin to stress about the lack of progress. And ultimately the fact you have to do everything a very specific way to satisfy the conditions of quests makes it frustrating. Everyone talks about how the world building is second to none but I guess that means you'd have to want to live in the wild west and for me I get more satisfaction installing a hunting mod in Skyrim because it's less restrictive over what I can do and where I can go and genuinely has fast travel.
there's one i'm currently under nda for that's still in testing and man. idk. hoping the next test flight feels better. theoretically close to release atm. sorry for vagueposting.
Elden Ring. I was looking forward to a more mainstream Dark Souls with a story written by GRRM, but it turns out I just don't jive with those games at all, no matter how polished they are.
Hollow Knight. Finally bought this after getting the stream deck. I just remember thinking: This is it? This is what everyone has been raving about?
I think I played it two or three times, then completely forgot about it.
Really loved the first cinematic and enjoyed the Beta. But I'm already bored after reaching lv 30. Haven't played it in weeks. I don't know, the MMO aspect kinda ruined the expirience for me and the combat isn't fun enought to keep me engaged.
I don't really understand the premise. The point of being patient imo is to avoid the hype.
So I'll just answer the question if disappointment in games generally:
The Legend of Zelda: Breath of the Wild. It knew it was different, but it still didn't feel like Zelda to me, so it didn't scratch that itch I had. I'm enjoying Skyward Sword much more than BotW, the first dungeon just feels like I'm back in Ocarina of Time, the forest feels like Minish Cap somehow, and the premise reminds me of the original The Legend of Zelda (get the sword and go off on an adventure without knowing where you're headed). BotW is my least favorite Zelda game, mostly because of disappointment. When I heard Tears of the Kingdom was much the same, I didn't bother getting it. Maybe I'll get it eventually, but I have no desire to play it.
Borderlands. I had avoided the game so successfully that I knew nothing about it other than that it was a shooter RPG, but I knew it was popular among friends. I missed the window when it came out, so I figured I'd give it a shot. After about 15 minutes, I realized it was just a looter shooter and noped right out. For some reason, I absolutely hate the genre and was disappointed that's what my friends were so hyped for.
Lords of the Realm III. I loved Lords of the Realm 2 as a kid and played the original at a friend's house and enjoyed that too. So when Lords of the Realm III came out, I naturally wanted it. However, they threw out pretty much everything I liked about the previous games (strategy around county/resource management) and doubled down on everything I didn't like as much (sieges) and it just felt like a worse version of the Total War games. Because of this game, one of my life's goals is to remake Lords of the Realm by preserving the good parts of each game in the series, essentially to make the Lords 3 game I wanted.
So these days, I watch gameplay footage before diving in to a game, because that would've avoided my problems with each of the above. There isn't really a game I'm waiting for, I just have a big wishlist of games that looked interesting at one point that I'll review when I'm looking for a new game to play.
Assassin’s Creed III. I know it’s considered one of the weakest entries in the series, but I absolutely love the time period it’s set in. That alone had me excited. Decided to finally give it a try recently and quickly found out that all the criticisms are valid. It’s not very fun, the story is extremely bland, there are multiple glitches throughout, and the modern day sections are just the absolute worst. I don’t ever expect much when it comes to the AC series (especially the titles from that time) and can usually find something enjoyable in them. Not the case with III.
Torment: Tides of Numenera
But I think I’m mostly disappointed in myself for not sticking with it. I joined the kickstarter, followed all the updates and was genuinely excited to explore the world being described.
When it finally came out I only played it for a few hours before losing all interest in it. Too much text and everyone seemed to have their life story to tell. Which is odd, because usually I love text heavy games with tons of lore.
Every so often I tell myself to give it a second chance, but never seem to be able to muster the energy to follow through.
Cyberpunk 2077. I waited a year for the bugs to be sorted out, got it for half price, and it was just a very blah game. The Ascent is a way better game both in terms of being cyberpunk-y and also just being a fun game.
Supreme Commander 2. Threw out all the things I respected from the first game and swapped in a bunch of trendy bullshit that I did not. A crushing disappointment.
Oh, quite a lot over the years, but to pick a few I can readily think of:
Cyberpunk 2077: My one big prepurchase the recent few years. And it turned out to be laughably bad. I mean I was expected it to be fairly buggy, but even given that it far outdid even my worst imaginations. Not only was the game insanely unbelievably buggy on release (and frankly it still is, they only patched the actual breaking issues not the constant barrage of weirdness), but it is just... not very good? It has pleny really good components, but the sauce sticking it together is devoid of any design or soul, leaving it to feel like a can of ravioli with too few actual ravioli in it.
Doesn't help that the main quest was, IMO, bad to the point of caricature. At least the handful of amazing secondary quests more than made up for that one. Still, overall one of my biggest disappointments of my 30 years of video gaming, especially in how underdesigned it is even ignoring all the bugs.
Divinity Original Sin 2, specifically co-op: I don't know. This got hyped so much for that particular feature. Yet while the combat moment-to-moment gameplay is hilarious in co-op, following the actual story - basically why I play these kind of games - felt supremely irritating, more so because of how frequently characters get forced into conversations the other player then has to opt into no matter where they were at the time or what they were doing. In a lot of ways I wish co-op would have been more restrictive, to more readily support co-op story consumption.
But it's also weird, because like I said, combat-wise the co-op is amazing. Still, was quite disappointed overall.
Overwatch 2: Feels like a cheap pick, but wow was this a disappointment. Between the dropped PvE, the frankly insulting replacement they're now rolling out for it and their complete unwillingness to acknowledge the switch to 5v5 in hero reworks and balance changes - and hence how half-arsed the entire balance feels - this makes me long for an OW1 clone that really just freezes OW1's state, as clearly trying to modify it didn't work out.
Ultima IX: I don't know how many here are old enough to remember this. It was so hyped. It looked so gorgeous. It was so amazing to see it all in this 3D. And then when it came out, not only could it at best run at glorious 10FPS on my machine (and I had a beast of a PC for the time), it was also buggy and underdeveloped enough that I figure it might just have been CDPR's inspiration for how they worked on CP2077. Plus, in U9's case, there's the extra insult that the story and dialogue is quite inconsistent with the previous games, which was a real head-scratcher. Just a disappointment all around. A really big one.
The Dig: This is a weird one to remember. Because in a lot of ways, I also would say The Dig is one of the best point&click adventures ever made. But it was so bewildering and disappointing to younger me, I just came off the supremely accessible and clever Fate of Atlantis having played it late, and there was so much hype for The Dig, so naturally I got it. I was so disappointed.
Now to be fair, looking back upon it now I can recognize that a mix of my hype and the way FoA went against a ton of industry standard for the time was priming me for said disappointment. It's a good game in a lot of regards, in particular in selling the actually alien vibe of it. But it also has "logic" that would make Sierra Games proud. At least I didn't have to use a necklace on the moon (IIRC) 😂.
So far it's been Baldurs Gate 3. I've found it clunky to play and it doesn't run well on my machine despite far surpassing the recommended hardware.
I'm definitely going to do some trouble shooting and give it a much more in depth try, but it's way easier to just play another game than figure out why this one is broken lol.
I didn't play the Halo franchise until late 2015-early 2016, but I thought 3 and ODST were disappointing, and I stopped one mission into Reach. These days, Reach and 3 are my two favorite Halo games and ODST gets an honorable mention for its campaign. So what changed? In retrospect, it's because they were running on a 360 with an ass framerate, ass resolution, and ass FOV with a weird crosshair that made me subconsciously raise my head and controller-based controls that I was bad at. They were uncomfortable for me to play on the hardware I had to run them on, and as soon as I had them with all that QOL improved, the experience was completely different.
This experience, along with plenty others, has shown me that it's often not the game itself and could be several other factors, from the port and the platform to my expectations and my attitude. So while I've had a bunch of "disappointing" patient experiences, a good amount of them stopped being disappointing when I gave them another shot
Dead Cells. I played for ~60 hours, but could not get the final boss down. It's a tiny stage with a huge boss that has very quick combos that can 2 shot you. I tried a dozen times to figure him out in the training area (where you can practice boss fights) and I still couldn't get it. It's probably me though, my reflexes aren't quite what they used to be.
For me it was TLOU pt 1. I was so excited for it to come to PC, but it ended up being completely unplayable, and I wasn't really a huge fan of the third-person cover-shooter gameplay. I played about 3 hours (and 4 hours of waiting on the menu) during the first week, and haven't touched it since.
Yoshi’s Island for SNES is a game I have picked up multiple times but never really finished. It has some of the most beautiful visuals in any SNES game and the music is equally iconic. I always fall in love with it when playing the first levels, but somehow I always grow tired of it about halfway through.
I think the levels are overly long, and the collectathon aspect becomes annoying. It turns more into a chore than an enjoyment. It’s frustrating, because it’s a game I really want to love throughout.
Not sure if this counts, but Path of Exile once in awhile. They release new content patches every 3 months and introduce new league mechanic. Some leagues are great, others are less so. It's probably the only game ever played and continue to play on release.
Need For Speed: Hot Pursuit (2010?). Cars felt right due to Criterion working on them to make them like in Burnout, but their Autolog service, plentiful cutscenes, menu, performance issues and a lot of boring lonely sprints on time killed it for me. I loved to drive in free mode, but avoided races like fire.
GTA IV, but it was on me, maybe. They totally shifted the tone of the game, changed so much I felt like I play a different series. While I came to like it more, the first time it just didn't work for me.
TellTale's The Walking Dead after S1. It's either them losing their juice or me and my friends starting to understand the formula and how low stakes it actually is.
Wasteland 2 i thought i'm getting a Fallout 2 but better, but instead it didn't grab my attention at all, have to quit early in the game but still passed the refund period. I tried to get into it again and again but still doesn't work.
Grim Dawn This one being called a "better Diablo" and i was expecting something that will grab my attention, but really it's kinda boring and uninspiring. I think it's much more similar to Torchlight than Diablo, which i also couldn't get into.
Space Pirate and Zombie 2 it's very different than SPAZ1 and i don't quite like the transition, couldn't get into it.
Dont Starve i'm not sure why i couldn't get into this one, i like survival crafting stuff but my soul is rejecting this one.
Spec Ops: The Line Everyone want you to play this one for the story, but dang the whole game is just so boring. I have to force myself to finish it, story is okay i guess.
I actually had the opposite experience with Limbo/Inside. With Limbo I felt the puzzles seemed unfair - I died a lot to things I couldn't see. I quit the game not too far in and haven't picked it up again.
But I played Inside and absolutely loved it, it's one of my favorite games now. So idk maybe I should give Limbo a shot again.
The Saints Row reboot from a few years ago. I loved the first four games, figured I'd love this. It's a game made for 2010 sold in the 20s. A mile wide and an inch deep.
Original deus ex.
Yeah I'm sure the story is very good.
But gameplay is just not enjoyable to me no matter how many times I try.
Combat is annoying unless you put all skill points to X gun skill, then it is boring.
In stealth I have no feel how visible I am and gep gun is annoying to use.
I have tried to enjoy it at least 5 times since I like the new ones but at this point I give up.
And yeah I tried with mods and shit.
Donkey Kong 64. As a kid I loved Rare games and couldn’t wait to play DK64. I was so excited that every time the magazines dropped on the mat at home I would immediately search for any news on the game.
When i finally got my hands on the game I was disappointed within a few hours of playing. The constant retreading with different characters made the game feel more like a chore than a fun platformer. It was probably the first game where I felt so disappointed especially since I bought it with my own money. I think I stopped buying Rare games afterwards. I didn’t even buy Perfect Dark.
Deus Ex: Human Revolution...Man when I saw that first teaser trailer I had tears in my eyes. Another game in my all time favorite series so many years later? AND it's a prequel?!?!
But I was pretty dissapointed. I felt the game was pretty watered down vs Deus Ex, which was also a complaint about DE2 (apart from the console favoring nature of it). The prequel aspect was also pretty dissapointing. A couple characters in the game, Gunther Hermann and Anna Navarre, were extremely noticeably mechanically augmented individuals who looked more like mechanical abominations than flesh and blood human beings. Yet in Deus Ex: Human Revolutions you did not become more machine looking as you gained augmentations. You have your limbs put in place at the beginning and that's the change, a very sleek and stylish augment. I expected to see a more grounded take from the high tech in Deus Ex, but instead was met with an entirely different universe like Deus Ex: Human Revolution was the first of its kind. Deus Ex is still and always will be my most favorite game of all time. I really hope something miraculous happens and the original game is done justice, but as long as Square Enix holds the title I highly doubt they will give the universe enough time, care and love that the original got (as a passion project).
Halo. I picked up the collection in the summer steam sale for $10 and it was just ... boring. I guess that's to be expected for a 20+ year old game, the genre has innovated and improved a lot since then.
In the most recent history, No Man's Sky. I know it's gotten better over the years, but that initial blandness was rough. Other than that in three days a spiritual successor to jet set radio comes out (bomb rush cyberfunk) and I just have a sneaking suspicion that it's going to let me down. The devs have been so quiet for so long about it... And in three days I get to learn the truth.
Ark. I have shitty rural internet so no online multiplayer for me. When I heard they were coming out with a single player I was SO excited. I could RIDE DINOSAURS. I could live on dinosaur island with my dinosaur friends!
Turns out it was less dinosaur island and more dying of dehydration and getting my dinosaur friends killed in new and exciting ways. Rest in peace, Tuber, Izzy and No Name, you will be missed.
Master of Orion 3
Played 1 and 2 all the time as a kid with my brother and my father. We were SO hyped that there was going to be a MOO3 and we bought it blind because that's what you did back then.
We were in for a massive disappointment. They had some good intentions to reduce Mikromanagement but we never understood how to really play it. We tried it again after a while but came to the same conclusion
Waited for a long time for that one and unfortunately they couldn't resist COD-ifying it. It's a shame because they had some cool things in it, loved the bomb defuser escort game mode.
diablo (psx) - my brother and i are always looking for co op games when i'm back home for a visit. i'd played d2 til 5am on weekends in highschool and diablo on psx feels more like a game cause ur not just clicking a million times. i dunno what we were doing wrong but we'd done a new game + like 4 times and were still hung up at the same part of the dungeon so we bailed. great game but the curve ramped up in a dumb way. or we were missing something.
coop mentions cause im always lookin
perfect dark n64
double dragon 2 nes
goof troop snes
river city ransom nes
jackal nes
gunstar heroes genesis
battletoa... nevermind
Probably Beam.NG drive for me. Highly rated driving/racing game on Steam, and I thought I'd like it because it's like Forza Horizon 4 or 5 but more realistic. Unfortunately, maybe I'm used to Forza but the controls are janky and the UI is clunky. The mods I've tried are fun for a few minutes but gimmicky.
Whenever I get the itch to drive a virtual car with my controller, I just fire up Forza Horizon 5.
Perhaps the game will come around to me down the line if I want more pure simulation or more fun with mods.
Final Fantasy 7 Remake. My god, what a disaster over the original.
I can't bring myself to continue it even though (I think?) I'm half way through the game, because while the Sector 5 reactor in the original is, by good game design standards, just a replica of the Sector 7 reactor with less going on - since you've already done the same thing earlier on, in Remake they decided to make it an enormous labyrinth that you can't find your way out of, just because. I guess they needed to extend the playtime.
That's just one of many, many things wrong with the game despite an amazing original, but it's the spot that completely prevents me from loading it up again to continue on. I went and started a new game in the original instead, just to be sure it wasn't the nostalgia glasses talking. It wasn't.
@verycoolusername Yes. I waited nine months for "Life!". And it sucks. The levels are to long. The rules are incomprehensible. Other players are getting away with shit I can't because of the rules. And don't get me started on the NPC's or the game mechanics.
Don't recommend.
So many good memories of dragging my desktop PC, CRT monitor, desktop speakers, and LAN hub over to my friend's house. Pizza, white castle, smoking schwag and playing hours of king of the hill. 1nsane was just the shit to get your friends worked up. Rune was cool, UT was most excellent, but 1nsane was something special.
For so many years we yearned for a next gen copy. Then we got 1nsane 2, and what. the. fuck.
Gran Turismo 7. Only 4 high payout races to earn money. All my friends still play on Gran Turismo Sport because boost doesn’t work in multiplayer. They updated the missions awhile back called the human comedy where if you had it on hard mode it was easy and easy mode was down right impossible. I will never purchase pre-order or digital ever again.
I’m gonna preface this comment by saying none of the games I mention below are bad games, in fact I think they’re very good games… they just weren’t for me.
The Outer Wilds:
I’m probably gonna take some flack for this one! I was SO looking forward to this game, I’d heard such great things about it.
I played it for around 10-15 hours, all the while thinking to myself ‘any time now this game will open up and I’ll get to the main meat of the game.’ I slowly came to the realisation that this wasn’t going to happen and that the game wasn’t going to change gear or anything. Ultimately I found the game boring.
The game is about exploration and piecing together a story, unfortunately I found the story dull and consequently didn’t care about piecing it together. Im also one of those gamers that often quick clicks through dialogue, I just want the gist of what’s being said. I want to ‘play’ a game, I don’t want to ‘read’ a game. I have books for that.
I also didn’t enjoy the exploration, I found it tedious. Now that’s strange for me… I love exploration games. I’ve wondered about this and I think the reason I didn’t enjoy exploration in the out wilds is the art style. The ‘cutesy’ art style just left me cold. None of the locations filled me with awe or wonder. I never got that feeling of ‘I wonder what’s over there!’ like I do in other exploration games.
Red Dead Redemption:
I’ve tried to play this game 3 times now. Each time I get so far and just stop…. It just bores me!
On paper this should be exactly the type of game I love, but for some reason I just don’t. I’ve thought long and hard about this game, why does it fail to keep me engaged? I’ve come up with a couple of potential reasons.
Colours. This game can be very mono chromatic. It’s often all dull greys and browns and I genuinely think that does play a part in me finding my time in the game dull also.
Getting around. Travel is tedious in this game and there’s a lot of it. It’s walking or horses.
The map. The map is large, but a lot of it is empty and looks the same.
Missions. I often found them a chore and quite repetitive.
I’m kind of still on the fence about this game, I still wonder if there’s a hump to get over and then the game opens up…. But I fear there isn’t.
Control:
This one is my fault. I don’t like fps games and didn’t realise that’s what this game was. I thought it was more puzzle solving and exploration.
I like the story and I like the art style but ultimately it’s a ‘pew pew pew’ game, which isn’t fun for me.
Started off as a PvP mmo with a focus on territory control with some survival elements. Not a traditonal mmo to be sure, but definitely an interesting concept.
Turned into a generic themepark PvE mmo but with none on the features one would expect from a modern mmo.
Its gotten better since, but AGS tends to drop the ball just a little more with each update.
I peaced out about 3 months after release, tried it again a year later and even with improvements it still couldn't snag me. I just found myself longing for the original concept.
Crysis. I first played it in the mid 10s having heard it was groundbreaking, and... eh. Military shooter where white people go to africa/middleeast and have gunfights in the most boring washed out brown environments imaginable. The suit abilities were kinda cool but I've just played that template so many times before, it's not fun anymore and it wasn't fun anymore 10 years ago. It was barely fun 15 years ago.